Friday, 30 March 2012

Fee-Fi-Fo-Fum

Photobucket

Had a bit of fun today between jobs.
Just thought of something silly and (like Jack) ran with it.

Hmmm, could this turn into a fantasy themed 'endless runner'?
Giants destroying the world around you as you attempt to flee, Jack grabbing as much loot as he can?

I'll add it to the looooooooooong list of 'pocket money' game concepts.
Maybe with enough requests, you'll get to see it on the app store one day :)

Wednesday, 14 March 2012

DualShocking! - W.I.P.

Controls;
Rotation - Left Mouse Button and drag
Zoom - Mouse Wheel Roll

You'll need this - http://unity3d.com/webplayer/

I had a bit of time between projects, so I decided to play with this 
'newfangled' Unity 3D web player malarky. 
I dare say it's awfully fun.
Ladies and Gents, the Sony DualShock3 wireless controller.
Consider this an interactive WORK IN PROGRESS.
Built for realtime rendering at 5.5k tris (ish(web friendly, ya see)) 
and currently using Unity's basic specular/reflection shaders (that will all change when I learn to write my own)
Lots done, even more still to do.

Enjoy!

P.S. I want to show more realtime models and 'stuffs' in the future. 
Any tips/links to good tutorials on shader creation etc would be very welcome!

P.P.S. I've noticed things seem to display differently in different web
browsers with different graphics cards. I'm using Google Chrome, nvidia card.
So if it looks really shiny and bright, that could the problem.
All part of the learning :)